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Application.Quit() causing build using rope to crash (Unity 2017.1.1)
#1
Currently having issues with quitting based on the rope, where the build just hangs without closing properly, then transitions to not responding.

Documentation does not explicitly mention having to destroy the rope manually, is there something we're missing?
We've previously tried the system process killing method, but aren't sure about it as it has a reasonable chance to not actually close the process itself.
Contrary Scholars 
Making Klepto: Space thief.
Itch.io


Messages In This Thread
Application.Quit() causing build using rope to crash (Unity 2017.1.1) - by ContrarySchol - 03-10-2017, 11:30 PM