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Bug / Crash  100% reproducible crash in Oni::RawPinConstraintBatch::EvaluateConstraint
#6
(30-01-2020, 11:24 PM)iliakot Wrote: Thanks a lot! Now works nicely, was my mistake. Would be nice to have some kind of "safe" mode when the performance is secondary and all errors are printed into the console. I don't know how big of a task it is and how many developers will benefit from it but this feature will definitely make it more user friendly (especially for beginners).

Hi there!

We've rolled out our own Jobs+SIMD+Entities system under the hood, because when we started building Obi DOTS was not even a thing. But now I see little interest in reinventing the wheel, so we're working on porting the core engine to Jobs+Burst.

One of the additional benefits is we will be able to take advantage of Unity's built-in safety system. Also, much better platform support. See:
http://blog.virtualmethodstudio.com/2020...nds-burst/
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Messages In This Thread
RE: 100% reproducible crash in Oni::RawPinConstraintBatch::EvaluateConstraint - by josemendez - 31-01-2020, 08:57 AM