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Help  Generate Tethers at Runtime
#4
(10-01-2020, 08:50 AM)Visitor245262 Wrote: Sorry, I should have mentioned I'm using an older version of Unity(5.6) on this project andĀ its Obi 3.4. I have cloth thats getting pin constrained around a cylinder as it rotates fast, slow rotation is no issue. The cloth moves freely with no fixed particles before it gets constrained to the cylinder, but after it starts to wrap it will only wrap cleanly if there are tethers (I have tested it by manually setting it up). I might be able to work around it and have the particles fixed beforehand and modifying my setup. Thanks.

You can fix the particles you want to act as the tether anchors, generate tethers, and then un fix these particles. The tethers will stay in place.

Unless you want to get *very* specific about tether placement, this approach should be enough.
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Messages In This Thread
Generate Tethers at Runtime - by Visitor245262 - 10-01-2020, 07:56 AM
RE: Generate Tethers at Runtime - by josemendez - 10-01-2020, 08:03 AM
RE: Generate Tethers at Runtime - by josemendez - 10-01-2020, 11:07 AM