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Bug / Crash  Lag issues when pouring a viscous fluid on a torus model
#1
Issue: My game is working fine when I am pouring the viscous fluid on the default 3D objects in Unity engine, but when I am using a torus (the default doughnut-shaped 3D object provided by Blender) I am having a serious lag issue. I just started using Obi fluid and I am unable to understand why this is happening. 

P.S: I am using the default sample scene for viscous fluids provided by Obi. The settings of the Obi components in the case of a torus and the other objects are exactly the same.
I am experiencing the lag both in the editor as well as the build.


Default Shape and Torus comparison video:

 

Is this a bug, and is there any solution to this?
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Messages In This Thread
Lag issues when pouring a viscous fluid on a torus model - by AnshuJalan - 08-01-2020, 03:47 PM