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Help  Assigning target to ParticleAttchment component at runtime
#1
Pregunta 
Assigning target through editor works like intended but assigning it during play works somewhat. You can tell the attached object is attached to the rope but  at different position and the rope end at which the particle group its attached to doesnt seem to be really attached.

I can create a gif of what im talking about but a lil busy atm, when im free ill add it in but pretty easy to recreate.
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Assigning target to ParticleAttchment component at runtime - by VirtualCucumber - 20-12-2019, 07:33 AM