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Help  ObiSolver.Lateupdate() bad performance
#17
(16-08-2021, 09:59 AM)TheMunk Wrote: Hello again, I can't seem to disable collision between particles.
I'm stitching together a loop at the end of a rope (like a lasso), but even with all particles set to category 1 and collision to "nothing" the stitched particles still collide when "self collisions" is turned on.

Self-collisions != collisions != inter-collisions.

Filters only control collisions and inter-collisions. Self-collisions can only be turned on or off, otherwise you'd quickly run out of categories when having a few self-colliding actors that don't have to collide with each other.
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Messages In This Thread
RE: ObiSolver.Lateupdate() bad performance - by josemendez - 16-08-2021, 10:10 AM