17-12-2019, 01:07 PM
(17-12-2019, 08:53 AM)josemendez Wrote: Particle colors are set in the ParticleRenderer and/or the emitter shape, not the FluidRenderer. You can still have one FluidRenderer and have particles of multiple colors.
Using a separate FluidRenderer for each fluid not only is extremely costly (3-5 full screen buffers are used for each fluid renderer), it also serves no purpose at all.
That's what we get, but it's not that (
https://i.imgur.com/1OQWtoE.png
https://i.imgur.com/m5L0iiU.png
https://i.imgur.com/neORjs1.png