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Create rope at runtime
#2
I also have the same question.
I want to create a leash (the same from a previous thread), but right I'm finding the following issues:

1- The documentation says that you need to call the coroutine GeneratePhysicRepresentationForMesh, yet apparently there's no such coroutine anymore.
2- To add a pin constraint, I needed to get the batch of pin constraint using rope.PinConstraints, yet PinConstraints doesn't seem to exist anymore, along with the class Obi.ObiPinConstraintBatch
3- If I wanted to get the last particle of a rope, I used the rope.UsedParticles variable, yet UsedParticles doesn't seem to exist anymore.

Congrats on the release of 5.0! Sonrisa
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Messages In This Thread
Create rope at runtime - by Kirian - 23-11-2019, 04:26 AM
RE: Create rope at runtime - by jpalz - 25-11-2019, 08:33 PM
RE: Create rope at runtime - by josemendez - 25-11-2019, 11:16 PM
RE: Create rope at runtime - by josemendez - 26-11-2019, 11:46 AM
RE: Create rope at runtime - by Pingosso - 17-12-2019, 05:05 PM
RE: Create rope at runtime - by josemendez - 18-12-2019, 11:36 AM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 12:21 PM
RE: Create rope at runtime - by josemendez - 18-12-2019, 12:48 PM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 12:57 PM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 02:00 PM