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Question about LWRP in 5.0
#1
Hello, recent Obi Fluid user here!

Now that 5.0 is out, with "Experimental LWRP Support", How would I actually test this feature?

I'm using Unity version 2019.3.0b11 with the Universal Render Pipeline (Which should work the same as LWRP), this is a blank project with the Fluid Package

I have the fluid rendererer feature attached to my Pipeline asset, but the fluid still won't render (But I can get the particle renderer to work)

Is there something I'm missing, or is the update not yet compatible with URP?

[attachment=480]
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Messages In This Thread
Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 05:06 PM
RE: Question about LWRP in 5.0 - by josemendez - 21-11-2019, 07:33 PM
RE: Question about LWRP in 5.0 - by TheDopple - 21-11-2019, 09:22 PM
RE: Question about LWRP in 5.0 - by josemendez - 22-11-2019, 11:19 AM
RE: Question about LWRP in 5.0 - by TheDopple - 22-11-2019, 04:49 PM
RE: Question about LWRP in 5.0 - by TheFlyHawk - 23-11-2019, 03:13 AM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 04:34 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 08:28 PM
RE: Question about LWRP in 5.0 - by darbycostello - 23-11-2019, 09:41 PM
RE: Question about LWRP in 5.0 - by josemendez - 23-11-2019, 09:44 PM
RE: Question about LWRP in 5.0 - by AEAlmardenti - 17-02-2020, 11:38 AM