21-11-2019, 05:06 PM
Hello, recent Obi Fluid user here!
Now that 5.0 is out, with "Experimental LWRP Support", How would I actually test this feature?
I'm using Unity version 2019.3.0b11 with the Universal Render Pipeline (Which should work the same as LWRP), this is a blank project with the Fluid Package
I have the fluid rendererer feature attached to my Pipeline asset, but the fluid still won't render (But I can get the particle renderer to work)
Is there something I'm missing, or is the update not yet compatible with URP?
[attachment=480]
Now that 5.0 is out, with "Experimental LWRP Support", How would I actually test this feature?
I'm using Unity version 2019.3.0b11 with the Universal Render Pipeline (Which should work the same as LWRP), this is a blank project with the Fluid Package
I have the fluid rendererer feature attached to my Pipeline asset, but the fluid still won't render (But I can get the particle renderer to work)
Is there something I'm missing, or is the update not yet compatible with URP?
[attachment=480]