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Help  Rope Particle Positioning C#
#1
Generally when moving I would set the ropes particle invMass[] to 0 and the positions[] to the position I want through that ropes solver but with this new projec I want these ropes all under one solver and would like to assign the positions of these rope particles when I need to using ObiRope.positions[] type instead of ObiSolver.positions[] since I want to refer to a certain rope instead of the solver that controls all.

When I do this however it acts weird like its operating on local positioning (IDK relative to what, maybe solver positioning). Was wondering more details on this matter, why it acts like this and if this is the not thee way of doing this, if there was a way. I would like to access certain ropes/actors and their particles positions/mass when they are all under one solver.
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Messages In This Thread
Rope Particle Positioning C# - by VirtualCucumber - 12-11-2019, 03:30 AM
RE: Rope Particle Positioning C# - by josemendez - 12-11-2019, 09:20 AM
RE: Rope Particle Positioning C# - by josemendez - 04-12-2019, 07:13 PM