12-11-2019, 12:19 AM
(09-11-2019, 08:19 AM)josemendez Wrote: Hi,
Yes, you can use contact callbacks to determine which particles collide with an object:
http://obi.virtualmethodstudio.com/tutor...sions.html
Then, you can set these particles' inverse mass to zero (making them unaffected by dynamics) and set their positions according to an object's transform:
http://obi.virtualmethodstudio.com/tutor...icles.html
kind regards,
Thank you josemendez,
I will try these