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Making a Leash
#9
(11-11-2019, 07:47 PM)jpalz Wrote: Here's the hierarchy of the project:


LeashManager is the object that has the ObiSolver component. Player, Rope Stuff and Collision Plane have ObiColliders and ObiRigidbodies.

I made a new scene, with a Main Camera and a Directional Light, and placed the ObiSolver on the Camera. I got these results on the profiler:


EDIT: There are no ropes in the new scene. I'm using 2019.2.0f1 x64

Hi,

I meant the hierarchy view in the profiler, not the scene hierarchy Sonrisa. This is to be able to see what is happening during these spikes, because my results are completely different (2019.2.9f1 x64)
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Messages In This Thread
Making a Leash - by jpalz - 08-11-2019, 05:28 PM
RE: Making a Leash - by josemendez - 08-11-2019, 06:25 PM
RE: Making a Leash - by jpalz - 08-11-2019, 07:12 PM
RE: Making a Leash - by jpalz - 08-11-2019, 09:07 PM
RE: Making a Leash - by josemendez - 09-11-2019, 08:30 AM
RE: Making a Leash - by jpalz - 11-11-2019, 05:37 PM
RE: Making a Leash - by josemendez - 11-11-2019, 06:01 PM
RE: Making a Leash - by jpalz - 11-11-2019, 07:47 PM
RE: Making a Leash - by josemendez - 12-11-2019, 09:10 AM