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GeneratePhysicRepresentationForMesh causing slow down
#1
Hi there

I've got a simulation where we create Obi Cloth balloons which move around the screen. However, whenever we spawn a new bubble and use GeneratePhysicRepresentationForMesh we're getting significant slow down. 

For reference we call:  
Code:
yield return balloon.GetComponent<ObiCloth>().GeneratePhysicRepresentationForMesh();
inside the spawn coroutine. 

I've tried threading the code, but GeneratePhysicRepresentationForMesh needs to be on the main thread. Is there a way it is meant to be used which means it has a minimal performance hit? 

- BetaJester
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Messages In This Thread
GeneratePhysicRepresentationForMesh causing slow down - by BetaJester - 09-09-2019, 07:45 AM