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Cloth mesh explodes during an online cession
#3
My entire character setup is in your posession. You should still have my project, or a link to it. I only changed simulation space to local and update type to "FixedUpdate" for the cloth (and set it to "Interpolate").

But anyway, I am more than willing to create a special project for you, where you will be able to host the server and track the problem.

Like I said - the networking is the standard Unity's NetworkManager. Dunno what else to say. No special code for cloth is being sent/received. Just NetworkManager. Unity creates a clone of the character for me, once somebody joins. Yeah one more thing. I had a NetworkTransform on the problematic character. Maybe today I will trest the game without it.
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RE: Cloth mesh explodes during an online cession - by cubrman - 13-08-2019, 01:18 PM