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Help  Blendshapes using wrong space/ orientation when used on Obi Cloth object?
#1
Hi there,

For my setup I have an Obi Cloth component added to SkinnedMeshRenderer object that also contains blendshapes. These work fine without the Obi component attached, but with it enabled the vertices seem to displace in the wrong direction. I have uploaded a quick recording showing this problem here.

I have tried different update and simulation methods, with and without a proxy, but none of it seems to help. Is this at all possible, or is there some kind of fundamental conflict here?

Important to note: I am using Obi Cloth 3.5 on Unity 2017.4.

Thanks in advance!
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Messages In This Thread
Blendshapes using wrong space/ orientation when used on Obi Cloth object? - by BlueTomato - 08-07-2019, 01:34 AM