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Help  Jump Rope
#5
(02-07-2019, 03:05 PM)josemendez Wrote: Hi,

You could set the position of a trigger every frame, to be that of a particle / group of particles in the rope, using actor.GetParticlePosition(index). See:
http://obi.virtualmethodstudio.com/tutor...icles.html

That might work! I will try and back to you soon.
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Messages In This Thread
Jump Rope - by nimdanet - 02-07-2019, 12:17 AM
RE: Jump Rope - by josemendez - 02-07-2019, 07:59 AM
RE: Jump Rope - by nimdanet - 02-07-2019, 01:06 PM
RE: Jump Rope - by josemendez - 02-07-2019, 03:05 PM
RE: Jump Rope - by nimdanet - 02-07-2019, 03:55 PM
RE: Jump Rope - by nimdanet - 02-07-2019, 10:45 PM