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Help  Jump Rope
#4
(02-07-2019, 01:06 PM)nimdanet Wrote: Thanks for your reply.

I see it's possible, but kinda hard. Look at my situation:

[Image: bII60RX.png]

My rope is rotating on counter-clockwise (pink arrow)
I could check the distance from rope and player (green arrow) but this wasn't always true because I can get the same distance if the rope is behind me. To check this might be a little tricky.
The ideal solution would be to attach a unity trigger (blue box) to some of the particles. Is it possible?

Hi,

You could set the position of a trigger every frame, to be that of a particle / group of particles in the rope, using actor.GetParticlePosition(index). See:
http://obi.virtualmethodstudio.com/tutor...icles.html
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Messages In This Thread
Jump Rope - by nimdanet - 02-07-2019, 12:17 AM
RE: Jump Rope - by josemendez - 02-07-2019, 07:59 AM
RE: Jump Rope - by nimdanet - 02-07-2019, 01:06 PM
RE: Jump Rope - by josemendez - 02-07-2019, 03:05 PM
RE: Jump Rope - by nimdanet - 02-07-2019, 03:55 PM
RE: Jump Rope - by nimdanet - 02-07-2019, 10:45 PM