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Obi cloth mesh lagging behind a model
#1
I have two issues:

1. The Obi Cloth model is lagging behind my actual skeletal model (see attachment, mind that all vertices are pinned).

2. There is a weird interaction betwen Obi and Final IK. For some reason the model goes into T-Pose if Obi cloth is added even to a child of a GameObject that has the Final IK component on it. I tried changing script execution order in every way possible, but nothing helped. I know this is probably not your problem but I would appreciate if you gave me anything, a hint for instance.


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Obi cloth mesh lagging behind a model - by cubrman - 30-06-2019, 12:01 PM