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Help  [Resolved] (Android/Unity) The Obi Fluid Renderer kill the performance.
#1
Hi,

I have 250 3D particles. I use the default Obi Fluid Renderer (Color Material : FluidColorBlend, Fluid Material : CleaFluid).

With the Obi fluid Renderer activated i have 5~8 FPS
Without the Obi Fluid Renderer i have 50 FPS good enough for me.

The hardwer is a SM-T390 :
Processor : 8cores @ 1.4Ghz Exynos 787
GPU : Mali-T830
RAM : 3GB


Have you any idea to have water look&feel with 30~50FPS ?
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Messages In This Thread
[Resolved] (Android/Unity) The Obi Fluid Renderer kill the performance. - by Suryavarman - 28-06-2019, 08:48 AM