03-06-2019, 02:20 PM
(02-06-2019, 09:05 PM)genoli Wrote: Do you think the C# Job System might be capable of speeding up simulation? (Pressuming it's not already been added)
Hi,
Internally we use a C++-based task system that is pretty much the same as Unity's Job System. Simulation tasks are evenly distributed across available cores (up to 8).