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Bug / Crash  Rope attached to kinematic rigidbody glitching during frame drops
#6
(28-06-2019, 10:47 AM)josemendez Wrote: Hi!

Could very well have been due to a change in Obi, but also due to the nature of FixedUpdate() (Unity decides when to call it, and how many times, depending on how much time the previous frame took to render) having it working might have been pure luck.  Indeciso

In case Unity calls FixedUpdate() exactly once per frame, every frame, then you'd experience no jittering at all. This can happen if you cap the frame rate, and your fixed timestep is set to exactly the duration of a frame. This is not always the case, though, so things must be done in a way that does not assume how many times will FixedUpdate() will be called each frame, if at all.

Hi Jose,
setting the solver to "After Fixed Update" and updating the position in FixedUpdate doesn't help (neither `transform.Translate` nor `rigidbody.MovePosition`). Can you please try the linked reproduction project? I have just reimported it in a fresh Unity project in 2018.4.2f1 and it works fine, there is no problem with meta files (I have imported Obi Rope package from Asset Store first, then copied the reproduction project files).
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Messages In This Thread
RE: Rope attached to kinematic rigidbody glitching during frame drops - by bgrz_ - 04-07-2019, 10:07 AM