Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  Rope attached to kinematic rigidbody glitching during frame drops
#3
(07-06-2019, 01:09 PM)bgrz_ Wrote: @josemendez any ideas how to overcome this?

Hi there,

I sent you a PM with the solution (at least one that makes sense to me... try it out and report back the results!). It basically involves updating your transform in FixedUpdate(), and the rope in AfterFixedUpdate(), so that things happen in the correct order.

every time Unity decides to update physics:
1.- move the transform
2.- update the rope simulation.

kind regards,
Reply


Messages In This Thread
RE: Rope attached to kinematic rigidbody glitching during frame drops - by josemendez - 27-06-2019, 12:59 PM