Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Shaders for Reflections / Refractions in 3D
#1
Implementing Obi Fluids for cinematics, where performance is not an issue.

What is the best method for adding real-time (or baked) reflections and refractions to our fluids with Deferred Rendering?

It looks like the Dielectric Fluid Shader only works in 2D space?
Reply


Messages In This Thread
Custom Shaders for Reflections / Refractions in 3D - by Josterday - 27-05-2019, 03:28 AM