27-05-2019, 03:28 AM
Implementing Obi Fluids for cinematics, where performance is not an issue.
What is the best method for adding real-time (or baked) reflections and refractions to our fluids with Deferred Rendering?
It looks like the Dielectric Fluid Shader only works in 2D space?
What is the best method for adding real-time (or baked) reflections and refractions to our fluids with Deferred Rendering?
It looks like the Dielectric Fluid Shader only works in 2D space?