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Help  create Obi handle on script at runtime
#15
(24-05-2019, 04:32 PM)josemendez Wrote: Hi,

Do you mean in-game? Well, it entirely depends on how you want to design your interface. You could have a list of all meshes and let the user select it from the list, or let him click on the scene and then raycast against all objects in your scene. There's many ways to do it.

in-game means that I don't want to choose particle at runtime on edit particle of obi cloth/ obi tearable cloth, and "have a list of all meshes and let the user select it from the list" is ideal for me.


Messages In This Thread
RE: create Obi handle on script at runtime - by Richard - 24-05-2019, 04:40 PM