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Mesh looks distorted after adding ObiSkinner
#4
I found the problem is in the scale it should be 1x1x1, now do you have any tips how to make the softbody only be affected by my weapon colliders and not player? Also I wonder if I can reduce the effect of the hit because sometimes the softbody bends backwards and cannot return to its original position
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RE: Mesh looks distorted after adding ObiSkinner - by skinwalker - 18-05-2019, 04:02 PM