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Bug / Crash  Changing Num Particles in Runtime Stops Emission
#7
Hi, I have a vial of fluid that I'd like to dynamically fill up / empty using a single particle emitter. I cannot successfully control the total number of active particles from Obi Emitter. I tried setting the "max pool size" as suggested by @josemendez but this had no effect (sliding the slider all the way between 0 and 1). 

I just need to have a total particle count of 100 or so, then arbitrarily decide at runtime to only have 20 or 55 of those particles active. Using DeactivateParticle causes the particle system to fritz out. 

What is the recommended way to set the number of active particles?
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RE: Changing Num Particles in Runtime Stops Emission - by vannorman - 25-07-2020, 06:25 PM