14-03-2020, 03:37 AM
(18-05-2019, 05:25 PM)josemendez Wrote: Hi there,
Yes, we are working on having this behavior by default. Note that you can choose to call the solver's SimulateStep() function anywhere you want, so you could technically wait for the animation system in Unity to update joints, then call SimulateStep() yourself. Haven't tried this myself though as in ObiCloth, this is achieved in a different way.
Is this ready now?