03-05-2019, 05:18 PM
(03-05-2019, 02:20 PM)josemendez Wrote: Hi,Thank you for the reply,
Without knowing what your setup is, it is impossible for us to tell if anything's wrong.
This phenomena should be able to be simulated by Obi, however using a particle-base simulation for this is complete overkill imho. It would be much easier and a lot more performant to use animated normal maps for this (either pre-baked or using a simple fluid sim in the fragment shader).
kind regards,
I haven't set up anything specific for this case yet because I don't know where to start! All my testimonials were not remotely close to what I showed. Only a vertical unity "Plane" 3D object and one Obi particle emitter are in the scene.
I need a real-time waterdrop effect, hence animated or pre-baked shaders do not work in this case.
If you give me some clue, like which properties are *needed* to be modified, that would be enough.
For instance, I chose "Very Sticky" for the friction properties, used different liquid properties, etc... but it just did not work.
I don't need it to be 100% realistic, I just need something the at least could resemble it.