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Help  Framerate dependent solving
#1
Hi! I don't seem to be able to configure my character movement to get a good result:
  • I move my character by setting positions directly in fixed update.
  • Animator is set to Animate Physics.
  • Timestep is set to 0.02
  • [Image: 39eb636e570c8a72e5ffbab720ff4759.png]
The cloth is only simulated smoothly at Substep 1 at 60 fps.
When i use Substeps 4 (which I want to do to get the desired cloth behaviour) it starts to jitter at 60 fps. Substeps 5 is completely unusable at steady 60 fps and if I drop down below 60 fps with either substeps 4 or 5 the jittering becomes too much to handle and my brain starts to hurt Guiño
What am I doing wrong here? Some interpolation not working correctly?

Cheers!
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Messages In This Thread
Framerate dependent solving - by Gabriel - 25-04-2019, 08:04 AM
RE: Framerate dependent solving - by josemendez - 29-04-2019, 06:52 AM