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Help  collision with mesh collider
#8
(05-04-2019, 09:44 AM)josemendez Wrote: Tunneling cannot be avoided, in the general case of scaling objects. As for avoiding to suddenly change scale, simply don't suddenly change the scale Guiño. Do it progressively.
I change scale like:
     update(){
            localScale.x += 0.01
                  }

Is it not progressively?
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Messages In This Thread
collision with mesh collider - by Richard - 05-04-2019, 05:18 AM
RE: collision with mesh collider - by josemendez - 05-04-2019, 06:16 AM
RE: collision with mesh collider - by Richard - 05-04-2019, 07:03 AM
RE: collision with mesh collider - by Richard - 05-04-2019, 08:27 AM
RE: collision with mesh collider - by josemendez - 05-04-2019, 08:53 AM
RE: collision with mesh collider - by Richard - 05-04-2019, 09:22 AM
RE: collision with mesh collider - by josemendez - 05-04-2019, 09:44 AM
RE: collision with mesh collider - by Richard - 05-04-2019, 09:57 AM