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Support for PolygonCollider2D?
#3
(02-04-2019, 07:39 AM)josemendez Wrote: Hi!

We don't support it because Unity lacks a way of getting enough info about the collider, so we cannot replicate its shape inside our physics engine. Once Unity extends its API to be able to get a list of triangles/polys that make up the collider we'll be able to support it, which is certainly in our plans.

Thanks for the info!  Good to know.  Hopefully Unity will extend that.  It seems like something that they should have done.
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Messages In This Thread
RE: Support for PolygonCollider2D? - by PuppyPuppyPuppy - 02-04-2019, 08:05 AM