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Help  ObiParticleRenderer
#1
Hi,

Is it possible to duplicate particles in visual without increasing the actual numbers of particles? Then I can use ObiParticleRenderer instead of Unity Native Particle System which cannot visualize viscosity, vorticity, pressure etc.

If this is not possible is there a way to utilize Unity Native Particle System to render not speed only but also the other parameters as I mentioned (viscosity, density, vorticity etc.).

Last, your support and the asset are amazing and you the people reading this post, don't think even for one second before buying this excellent asset!
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Messages In This Thread
ObiParticleRenderer - by mimarilker - 29-03-2019, 01:38 PM
RE: ObiParticleRenderer - by josemendez - 01-04-2019, 07:15 AM
RE: ObiParticleRenderer - by mimarilker - 09-04-2019, 09:55 AM
RE: ObiParticleRenderer - by josemendez - 09-04-2019, 10:09 AM
RE: ObiParticleRenderer - by josemendez - 10-04-2019, 12:47 PM
RE: ObiParticleRenderer - by mimarilker - 10-04-2019, 02:15 PM
RE: ObiParticleRenderer - by josemendez - 10-04-2019, 04:24 PM
RE: ObiParticleRenderer - by mimarilker - 16-04-2019, 09:42 AM
RE: ObiParticleRenderer - by mimarilker - 16-04-2019, 12:52 PM
RE: ObiParticleRenderer - by josemendez - 16-04-2019, 07:26 PM
RE: ObiParticleRenderer - by mimarilker - 17-04-2019, 07:44 AM