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Help  Obi rope renderer
#3
(25-03-2019, 12:17 PM)josemendez Wrote: Hi Sam,

Profile your scene. The culprit is probably not simulation but rendering, so changing values in the solver won't result in any gains. Each rope must be rendered from scratch every frame, so having that many ropes (their meshes looking smooth) is killing your framerate.

Possible solutions: use a simpler rope section with less segments (the default one has 8, using 3 or 4 is probably enough for your scene), switch to a more performant renderer (LineRenderer), use lower rope resolution.


Hi Jose, thanks for your reply. But the application I'm working on is oriented towards realism. I solved this problem by writing the sleep logic for "ObiRopeExtruder"
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Messages In This Thread
Obi rope renderer - by SamViolin - 24-03-2019, 05:48 AM
RE: Obi rope renderer - by josemendez - 25-03-2019, 12:17 PM
RE: Obi rope renderer - by SamViolin - 28-03-2019, 05:42 AM