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Help  How does one disable "phase" based collision masking?
#6
Here's how it looks/works. This scene has two ropes and two colliders. Each rope can only collide with one of the colliders. Also, both ropes collide with each other.
The colliders have a "category" and a "collides with" mask:

[Image: gQYCF5t.png]

Same for rope control points:
[Image: TdkvlUy.png]

The first rope is set to category 0, and can collide with everything.
The second rope is set to category 1, and can collide with everything.
The first collider can only collide with category 0 (the first rope).
The second collider can only collide with category 1 (the second rope).
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Messages In This Thread
RE: How does one disable "phase" based collision masking? - by josemendez - 21-05-2021, 10:06 AM