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Mobile performance
#17
(20-05-2021, 12:56 PM)DryGinStudios Wrote: I'm using the standard shader that come with textmeshpro, I'm using even the overlay that is suppose to be over everything. Take note that it's working when using textMeshpro in a canvas. It's just working when using TextMeshPro as a 3d object whatever the shader I use.

Can't reproduce any issues with the built-in textmeshpro shader. It appears behind the fluid when behind it, and in front of it when in front:

[Image: Njadgkm.png]
[Image: J1yhFzB.png]

What render pipeline are you using? (note that URP does not allow to mix transparent objects with fluid, due to a limitation in how URP renderer features work).
Also, what are your fluid renderer settings?

(20-05-2021, 12:56 PM)DryGinStudios Wrote: As for the ObiContactEventDispatcher... I feel like it's going to be heavy on the CPU? I'm going to test it today! Is there an example in the fluid scenes that use it?

Depends on how many contacts per frame you have, but should be fairly light: its total cost is O(nlogn) on the amount of contacts, due to the sorting step.
No sample scenes use it, but it's very straightforward to use. Let me know if you need help.
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Messages In This Thread
Mobile performance - by DryGinStudios - 12-05-2021, 04:05 PM
RE: Mobile performance - by josemendez - 12-05-2021, 04:55 PM
RE: Mobile performance - by DryGinStudios - 12-05-2021, 05:18 PM
RE: Mobile performance - by DryGinStudios - 12-05-2021, 08:04 PM
RE: Mobile performance - by josemendez - 13-05-2021, 07:43 AM
RE: Mobile performance - by DryGinStudios - 13-05-2021, 12:32 PM
RE: Mobile performance - by DryGinStudios - 12-05-2021, 09:10 PM
RE: Mobile performance - by DryGinStudios - 17-05-2021, 10:02 PM
RE: Mobile performance - by josemendez - 18-05-2021, 07:45 AM
RE: Mobile performance - by DryGinStudios - 18-05-2021, 02:52 PM
RE: Mobile performance - by josemendez - 18-05-2021, 02:54 PM
RE: Mobile performance - by DryGinStudios - 18-05-2021, 10:44 PM
RE: Mobile performance - by josemendez - 19-05-2021, 07:44 AM
RE: Mobile performance - by DryGinStudios - 19-05-2021, 04:49 PM
RE: Mobile performance - by josemendez - 20-05-2021, 07:43 AM
RE: Mobile performance - by DryGinStudios - 20-05-2021, 12:56 PM
RE: Mobile performance - by josemendez - 20-05-2021, 01:45 PM
RE: Mobile performance - by DryGinStudios - 20-05-2021, 03:56 PM
RE: Mobile performance - by josemendez - 20-05-2021, 08:53 PM