12-05-2021, 10:26 PM
(13-04-2021, 05:50 PM)josemendez Wrote: Phase is a per-particle property (like mass and radius) you can set it on a per-particle basis in the blueprint editor for both cloth and softbodies. See: http://obi.virtualmethodstudio.com/tutor...setup.html
I've been able to get both softbody on character and cloth sim functioning at the same time on different objects!
The issue now is that the cloth penetrates the character mesh with the softbody. Is there a way to ensure that the cloth always sits on top of the softbody character mesh without penetrating without using a custom shader to overdraw?