20-01-2018, 07:49 PM
(20-01-2018, 07:41 PM)panda_pajama Wrote: Going back to the topic, should I assume that the particles shown by the particle renderer are virtual spheres, and that parts of the mesh that are not covered in particles are effectively not going to collide with anything? If so, how can I increase the amount of particles?
Hi!
Collision detection between deformable meshes is only tractable in realtime using simple primitives (triangle-triangle collision detection is too expensive for deformable meshes).
Being a particle-based simulation engine, Obi uses a particle centered at each vertex of the cloth mesh. So in order to increase the amount of particles, you need to use a denser mesh. Note that you can also edit the radius of each individual particle using the particle editor:
http://obi.virtualmethodstudio.com/tutor...iting.html
cheers!