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Obi fluid + Quest 2 | Rendering in editor but not when making a build
#4
(11-05-2021, 08:13 AM)alpaib Wrote: Yes! It is there... I think I found a solution to the first part of my question (which is that I wasn't able to see the fluid when making the build but it was possible to see it on the editor), and I changed the Stereo Rendering Mode to Multipass instead of Multivew when making the build, and then it worked... but can't fix the pink materials.

Hi there,

Fluid rendering does not support single-pass stereo rendering (as mentioned in the FAQ and manual) so Multipass is required.

As for the pink materials, Unity will shade pink any materials that can't be rendered for whatever reason (can't compile, missing from the build, etc). What shader(s) are these materials using?
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RE: Obi fluid + Quest 2 | Rendering in editor but not when making a build - by josemendez - 11-05-2021, 08:37 AM