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Help  Using Single Particles shader as blobs!
#6
(10-05-2021, 11:07 AM)davidsedrakyan Wrote: Yes, It does the same, I was saying just to have that kind of ray marching shader effect without fluid feature, just separated from the obi fluid asset!

For example, we can't move any particle from unity scene view, but it will be pretty handy to have that kind of feature, just to add shader for example on sphere and get that mixing-raymarching effect

Oh I see! so you mean to separate the fluid renderer from the fluid simulation itself as a separate package right?

Could be done, I'll think about it Sonrisa
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RE: Using Single Particles shader as blobs! - by josemendez - 10-05-2021, 11:08 AM