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Help  Using Single Particles shader as blobs!
#3
(10-05-2021, 10:35 AM)josemendez Wrote: Hi there,

You can just create a blueprint with capacity 3 (or any other low number). At runtime you can set their positions to whatever values you like using the particle API. See: http://obi.virtualmethodstudio.com/tutor...icles.html

Thanks a lot, and also one "advice", if you have time, you can make some kind of fake ray marching thing with your shader and techniques me and lots of guys like me will buy that asset, just for having that kind of effect out of the box!
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Messages In This Thread
RE: Using Single Particles shader as blobs! - by davidsedrakyan - 10-05-2021, 10:49 AM