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Burst Issues
#2
(09-05-2021, 03:25 AM)_BOCS_ Wrote: The stupid decision of Unity to hide required packages used by Obi, but still installed with Burst/Jobs...
sorry for them making it harder to handle the burst backend.

Anyway, I noticed some of the examples have major issues using the burst backend.

Cloth - Wind
Softbody - Barrels
*a few others, assume common issues

These run at best 2FPS+

Something seems broke with the Burst backend in some samples. (most run great)

Is this a known issue?
I can provide more info if can't be reproduced.

Oni backend works great on all the samples.


*system info - AMD 3900x, 2080 Super,64gig ram

Make sure you’ve disabled the jobs debugger, as it takes up a lot of performance. See:
http://obi.virtualmethodstudio.com/tutorials/

From our faq:


The Burst backend runs very slow compared to the default one (Oni). Is this a bug?

Having the jobs debugger/leak detection/Burst timings enabled in-editor will degrade performance of any Burst-compiled jobs considerably. Our of these three, the one that impacts performance the most is the jobs debugger. Make sure you disable it for normal performance while running inside the editor. See the manual page regarding backends.
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Messages In This Thread
Burst Issues - by _BOCS_ - 09-05-2021, 03:25 AM
RE: Burst Issues - by josemendez - 09-05-2021, 10:48 AM
RE: Burst Issues - by _BOCS_ - 11-05-2021, 08:57 AM
RE: Burst Issues - by josemendez - 11-05-2021, 09:13 AM