20-01-2018, 07:18 PM
(20-01-2018, 06:30 PM)panda_pajama Wrote: Thank you for your quick reply.
I understand "edges shared by only 2 faces"
I understand "no floating vertices/edges"
But the requirement of "vertices shared by only 2 faces" is a very difficult requirement
Is there a way to know exactly which vertices are the problematic ones so I can tell that to the person who is making the 3D models?
Hi,
Non-manifold meshes are generally the result of bad modeling practices, or intentional "shortcuts" in the modeling process that while OK for rendering, are not OK for simulation. Most 3d modeling packages/programs have a "cleanup" function that automatically tries to fix or removes non-manifold portions of your mesh. A good starting point is this post:
https://blender.stackexchange.com/questi...d-geometry