06-05-2021, 05:32 PM
(06-05-2021, 03:13 PM)pritamde12 Wrote: I changed the values as you pointed out. The length of the rope is good now. And the stretching for average hand movement speed is gone. But I wasn't able to fix the collision issue.
Here is the video to check the collison : https://drive.google.com/file/d/1JhbcSHP...sp=sharing
Hi there,
I can't really spot any more issues with your setup, but collisions should be way more robust than they are now. There must be a problem somewhere else. What's your fixed timestep set to? (Project Settings->Time->Fixed timestep)
A side tip: don't use cube primitives to approximate a torus. Use distance fields, they're much cheaper, more robust, and will approximate the shape almost exactly. See: http://obi.virtualmethodstudio.com/tutor...ields.html