06-05-2021, 09:46 AM
(This post was last modified: 06-05-2021, 09:49 AM by josemendez.)
(06-05-2021, 09:12 AM)Hakazaba Wrote: I figured out the problem, i had another script which was going through all the rods in my scene and trying to set their bend and torsion compliance every frame. For some reason that was stopping the darboux vector change from going through
Glad you got it working!
When you change torsion compliance using the actor's public properties, all constraint data is copied from the blueprint (which means your darboux vectors will be overwritten with their default values). If you want to change compliances at runtime, you can do so manually just like you change darboux vectors.
(06-05-2021, 09:12 AM)Hakazaba Wrote: As for why im hesitant, ive been working on stuff around this character for about a year, and itd kill me for it to turn up on some site, selling the model. Its semi adult. But not completely. Im setting up the character for real time motion capture using mediapipe and articulation bodies to be able to interact physically with digital objects, and plan to use them for streaming
For future reference, you can get people (including me) to sign a non-disclosure agreement (or NDA) before sharing any sensible information/data. That document holds whoever signed it accountable for their actions in case the information is made public.
let me know if I can be of further help. cheers!