Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Share your benchmarks guys!
#1
Hello Guys, I would like to know how much can you squeeze off the Obi Cloth simulation.

See my scene here please: https://imgur.com/UCR0iXP

I am getting 0.3 FPS as soon as the shirt collides with the male.

One static human - 14.5k vertices - w/ Obi Collider
One shirt - 3.2k vertices - w/ Distance and Bend Constraints

Obi Solver - w/ Distance and Collision constraints on 1 iteration value
Obi FIex Updater - 1 Substep value

Yes the shirt is stretching over the man, but increasing iterations / substep values would result into fever frames.
Don't get me wrong, I am not flaming, shaming a neither blaming. I might have a wrong setup, but I cant see where.

My question is, is the 14.5k + 3.2k vertices over the limit? Why does the Stats show 76.4K, there is only an extra plane with 121 vertices in the scene.


[Image: UCR0iXP]
Reply


Messages In This Thread
Share your benchmarks guys! - by majobanas - 05-05-2021, 07:44 PM
RE: Share your benchmarks guys! - by josemendez - 05-05-2021, 08:05 PM