04-05-2021, 12:55 PM
(This post was last modified: 05-05-2021, 12:39 AM by Hakazaba.
Edit Reason: Figured out that part
)
Interesting. Thank you very much for the detailed explanation!
What should the Darboux vector of the first particle of the rod be, since it doesn't have a parent particle?
I would like to double check that im on the right track. I should use.
actor.solverBatchOffsets[(int)Oni.ConstraintType.BendTwist];
actor.solver.GetConstraintsByType(Oni.ConstraintType.BendTwist)
And if i do, will these values need updating every frame? Or will they be consistant after start?
What should the Darboux vector of the first particle of the rod be, since it doesn't have a parent particle?
I would like to double check that im on the right track. I should use.
actor.solverBatchOffsets[(int)Oni.ConstraintType.BendTwist];
actor.solver.GetConstraintsByType(Oni.ConstraintType.BendTwist)
And if i do, will these values need updating every frame? Or will they be consistant after start?