29-04-2021, 03:16 PM
(22-04-2021, 07:35 PM)josemendez Wrote: Is the first particle attached? If so, you'll be creating more fixed particles when extending the rope, since source mu == 0 == first particle in the rope.
I removed the script that makes the chain longer or shorter and I discovered that that is not what is causing the rope to not work correctly, when reloading the scene it is when the chain does not work, I do not know what happens, I added a line to my code in awake hoping it would work but it didn't work.
cursor.GetComponent <ObiRope> () .ResetParticles ();
I have 3 solvers in the scene and one fixed update