Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to make Obi Fluid work in Oculus Quest 2
#5
Dedo arriba 
(28-04-2021, 11:44 AM)josemendez Wrote: Make sure you've set up the colliders properly: add a ObiCollider component to them, make sure collisions are enabled in the solver, etc.

For more info, see:
http://obi.virtualmethodstudio.com/tutor...sions.html
http://obi.virtualmethodstudio.com/tutor...olver.html

let me know if you have trouble getting it to work.

Thank you very much for those links, I am reading the documentation (I didn't find it before sorry Rodar ojos ). Just one thing, I am having a problem with a shader (ScreenSpaceCurvatureFlow). It says "Shader error in 'Hidden/ScreenSpaceCurvatureFlow': undeclared identifier 'sampler_MainTex' at line 57 (on gles3)". Any idea?
Reply


Messages In This Thread
RE: How to make Obi Fluid work in Oculus Quest 2 - by alpaib - 28-04-2021, 01:49 PM