28-04-2021, 11:44 AM
(This post was last modified: 28-04-2021, 11:46 AM by josemendez.)
(28-04-2021, 11:37 AM)alpaib Wrote: Thank you for your answer. I think I got it to work on Quest, but I can't interact with the fluid. Is there a way to do that? I am using the OVR player with controllers, so I added to colliders with a rigidbody (set to kinematics) to those controllers, and there is no effect.
Make sure you've set up the colliders properly: add a ObiCollider component to them, make sure collisions are enabled in the solver, etc.
For more info, see:
http://obi.virtualmethodstudio.com/tutor...sions.html
http://obi.virtualmethodstudio.com/tutor...olver.html
let me know if you have trouble getting it to work.