28-04-2021, 11:37 AM
(28-04-2021, 07:48 AM)josemendez Wrote: Hi there,
The rendering method used by Obi (screen-space ellipsoid splatting) does not support single-pass stereo rendering, so you have to use one separate camera for each eye as explained in the FAQ:
http://obi.virtualmethodstudio.com/faq.html
Also, this thread might be useful:
http://obi.virtualmethodstudio.com/forum...ight=quest
let me know if I can be of further help.
Thank you for your answer. I think I got it to work on Quest, but I can't interact with the fluid. Is there a way to do that? I am using the OVR player with controllers, so I added to colliders with a rigidbody (set to kinematics) to those controllers, and there is no effect.